We are game developers specialized in C# programming for Unity. We create our own software and publish our Assets.
We develop for third parties and also participate in JAMs.
Some of ours assets:
https://assetstore.unity.com/packages/tools/camera/bcam-rts-camera-202293
That tool is a complete RTS Camera solution for all kind of projects with keyboard and mouse controls.
BCam is made up of a window for configure the initial settings for the Camera Rig and of a Camera Controller component with a bunch of options for get the best configuration for your RTS Camera.
We have developed a graphical interface, in which without programming, you can easily manage all the settings of the RTS Camera. The tool itself is responsible for automatically set by default the best configuration for all kind of projects.
This component gives you the option to have a triple A camera for all kind of RTS projects, like city builders, roguelikes, battle strategy games, and so on.
The camera currently uses the unity input system by default, so it won't cause any problem with your project. If you're use the new Input System, remember to check "Both" at the active input handling option, in the player settings, of the project settings.
https://assetstore.unity.com/packages/tools/audio/audio-tool-199974
馃攬 AUDIO TOOL 馃攬
AUDIO TOOL is made up of two great components, Audio Manager for configure all the mixers and tracks. And Audio Player, which gives you the option to subscribe to any event of your scripts, or even to create it without the need for code at any time.
We have developed a graphical interface, in which without programming, you can easily add tracks and mixers. The tool itself is responsible for automatically generating the necessary audio sources.
With two different sections, each with its configurable graphical interface, you can add mixer and adjust each one separately. When you have added the mixers, you will be able to add the necessary tracks with its own interface, with multiple configuration options.
This component gives you the option to subscribe any event that you have at any script into the actual GameObject, or even to create those events without having to code at any time.